10.07
Production Reel:
This is my visual effects reel for 2010. The reel contains clips completed for class as well as independent projects. The software used: Maya, Mental Ray, RealFlow, Vue, Nuke, Shake, Final Cut Pro, and Motion.
Paint Splash:
This is the final project for my photoreal rendering class. The footage was shot with a Canon 5d Mk II. It was then tracked with Boujou to create a 3D matchmove. I then modeled the hood of the car to create fairly accurate proxy geometry. Next a fluid simulation was calculated using realflow. After I output the mesh from RealFlow the paint was rendered in passes with Mental Ray from Maya 2009. The layers were composited with the live action plate using Nuke v5.
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Lucid Pictures:
To create this logo I used a vector object from illustrator, created geometry from that in Maya, exported the geometry into realflow. I then placed emitters inside of the geometry to fill the text with water. After that I exported the mesh from realflow and imported it back into Maya. The mesh was then rendered in Maya with Mental Ray. A 3D Stereoscopic version is here
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RenderMan Reel:
This reel showcases my best work from the Renderman class I completed at SCAD. The projects include Spanish Moss which showed Level of Detail, a pattern animation, and a custom written fire shader. Visit my RenderMan Portfolio
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Yacht Render Passes:
This shot breakdown shows all of the render passes and retouching that went into the final image. The passes feature was used in Maya 2009 in addition with Mental Ray. The final retouching and composite was created with Photoshop CS4.
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Photoreal French Press:
The final image is made up of over 12 different render passes consisting of 2880 frames. The render time on the farm was 120 hours to complete all the passes. The final composite was created using nuke. This is the first time I have used nuke, but it was an easy transition from shake. I will definitely continue to use it for future comps.
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